Hidden surface determination

Results: 68



#Item
51Computing / Stencil buffer / Z-buffering / Rasterisation / Rendering / Hidden surface determination / OpenGL / Constructive solid geometry / Shadow mapping / 3D computer graphics / Computer graphics / Imaging

Linear-time CSG Rendering of Intersected Convex Objects Nigel Stewart, Geoff Leach and Sabu John RMIT School of Computer Science and Information Technology GPO Box 2476v Melbourne, 3001

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:20
52Computing / Hidden surface determination / Stencil buffer / Scanline rendering / Z-buffering / Constructive solid geometry / Rasterisation / Rendering / OpenGL / 3D computer graphics / Computer graphics / Imaging

An Improved Z-Buffer CSG Rendering Algorithm Nigel Stewart Department of Manufacturing Systems Engineering Geoff Leach Department of Computer Science

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Source URL: www.nigels.com

Language: English - Date: 2004-03-13 11:53:17
53Potentially visible set / Hidden surface determination / Portal rendering / Viewing frustum / Level of detail / Rendering / Frustum / Polygon / Graphics pipeline / 3D computer graphics / Computer graphics / Imaging

HELSINKI UNIVERSITY OF TECHNOLOGY Telecommunications Software and Multimedia Laboratory Tik[removed]Seminar on computer graphics

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Source URL: www.tml.tkk.fi

Language: English - Date: 2003-04-28 11:06:00
54Optics / Hidden surface determination / Potentially visible set / Z-buffering / Ray tracing / Rasterisation / Rendering / Binary space partitioning / Path tracing / 3D computer graphics / Computer graphics / Imaging

ENTKERNER: A SYSTEM FOR REMOVAL OF GLOBALLY INVISIBLE TRIANGLES FROM LARGE MESHES

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Source URL: www.imr.sandia.gov

Language: English - Date: 2004-12-21 19:25:35
55Potentially visible set / Hidden surface determination / Umbra / Rasterisation / Z-buffering / Viewing frustum / Radiosity / Shadow / Level of detail / 3D computer graphics / Imaging / Optics

Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs Peter Wonka, Michael Wimmer, Dieter Schmalstieg

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Source URL: www.cg.tuwien.ac.at

Language: English - Date: 2003-03-12 15:04:35
56Volume rendering / Rendering / Spatial anti-aliasing / Z-buffering / Hidden surface determination / Texture mapping / Rasterisation / Supersampling / Mipmap / Computer graphics / 3D computer graphics / Imaging

Surfels: Surface Elements as Rendering Primitives The Harvard community has made this article openly available.

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Source URL: dash.harvard.edu

Language: English - Date: 2010-05-27 03:41:07
57Viewing frustum / Frustum / Hidden surface determination / Collision detection / Minimum bounding box / Base / Octree / Scene graph / Clipping / Geometry / 3D computer graphics / Bounding volume

Optimized View Frustum Culling Algorithms for Bounding Boxes Ulf Assarsson and Tomas M¨oller

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Source URL: jesper.kalliope.org

Language: English - Date: 2006-12-05 05:43:09
58Virtual reality / Imaging / Deferred shading / Leadwerks Engine / Shader / Z-buffering / Rendering / Shadow mapping / Hidden surface determination / 3D computer graphics / Computer graphics / Shading

Deferred Rendering in Leadwerks Engine Josh Klint CEO, Leadwerks Corporation

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Source URL: www.leadwerks.com

Language: English - Date: 2011-05-09 02:12:31
59Graphics pipeline / Clipping / Rendering / 3D modeling / 3D rendering / Polygon / Ray tracing / Volume rendering / Hidden surface determination / 3D computer graphics / Imaging / Optics

3D Polygon Rendering Pipeline Jason Lawrence CS 4810: Graphics

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Source URL: www.cs.virginia.edu

Language: English - Date: 2012-10-22 14:01:22
60Ray tracing / Beam tracing / Hidden surface determination / Ray casting / Rendering / Polygon / Ray / 3D modeling / Shading / 3D computer graphics / Computer graphics / Optics

Computer Graphics BEAM TRACING POLYGONAL

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Source URL: www.eng.utah.edu

Language: English - Date: 2009-11-05 18:13:22
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